Patch 1.0Edit

Alignment and anti grind

  • Set leveling speed at x10.
  • Added meditation rewards to all quests, so that they give a minimum of 400mp.
  • Quest rewards proportional to duration as a blue player and alignment, up to 220%.
  • Remove passive resistance skills.
  • Existing global cooldowns changed to become shared cooldowns.
  • Disabled old-titles and old-title quests.
  • Removed redundant skills and make their effects baseline:
  • Acrobatics
  • Crouch walk
  • Diving
  • Jump
  • Rest
  • Riding
  • Run
  • Sprint
  • Survivalist
  • Swimming
  • Spotter
  • Removed redundant skills, with reworked attributes/statistic curves:
  • Clever
  • Fleet
  • Ingenious
  • Muscular
  • Nimble
  • Pack Mule
  • Perseverance
  • Sturdy
  • Tireless
  • Toughness
  • Esoteric
  • Unlock regeneration skills for new characters:
  • Endurance
  • Fitness
  • Focus
  • Diminishing returns on Health, Stamina and Mana.
  • Adapted attribute buffs/debuffs to diminishing returns.


  • Improved default bindings.
  • Improved default interface layout.
  • Introduction of the Weapons bar.
  • Introduction of the new resizable vital stats window.
  • Auto-sprint.
  • One button press 1 handed + shield.
  • Default abilities for weapons bar slots and default weapons for hotbar slots.
  • Trying to use a melee ability with a different type of weapon will switch to the appropriate ability if known by the character.
  • Hotbar auto switch, auto cast and auto revert to previous weapon combination.
  • Give default weapons and hotbar default bind to all characters at creation.
  • Give a skiner in a new character's back pack and place it on default weapons bar layout.
  • Rebound lean left and lean right to alt+mouse click.
  • Save gui persistence more often to avoid losing it in a crash.
  • Selecting an equipped item when already equipped no longer unequips it

Virtual World

  • Removed clan teleportation chambers from the game.
  • Removed bindstone_recall and house_recall from the game.
  • Buff racial skills impacting health and mana to give 20 points instead of 5 points.


  • Buffed strafing speed to be equivalent to mahirim huntspeed lvl 60. lvl 120 for Mahirims themselves.
  • Fall damage when at 1hp now carry over to stamina. Once reaching 1 to both hp and stamina, character is Knocked down.
  • Jumping when moving at high velocity will cost more stamina.
  • Prevent consuming stamina when pressing jump while already in the air.
  • Made archery jump shooting and water shooting baseline.
  • Made magic jump shot baseline.


  • Deactivate PostProcessing effect in Video options by default.
  • Lobby launches game automatically in full screen and largest resolution.
  • Disable small text location on screen by default.
  • Activated show FPS option by default.
  • Click OK closes option windows

Patch Notes